
Games & interactive reference by @Rush3rx
A dead planet to a breathable one, one camera, no cuts.
I'm making Second Dawn, a co-op terraforming game, with Claude: it started on Fable 5.0, moved to Fable 5.1, and it's on Opus 5.5 now. I set the design and the direction.
@Rush3rx · 16:9 · Source excerpt; open the original post

Games & interactive reference by @maxthelion
I'm having so much fun doing game development with opus 5.5. This little bit with trains and barriers is awesome.
@maxthelion · 16:9 · Source excerpt; open the original post

Games & interactive reference by @anduraio
Claude Opus 5.5 is stupidly good at games, so I’m putting it on a streak.
Dropping 10 browser games I built with it. One a day.
Same characters. Same world. Different gameplay each day.
Adventure games. Painterly stylised 3D. Sof…
@anduraio · 16:9 · Source excerpt; open the original post

Games & interactive reference by @smallhusk
A procedurally-generated game in infinite stranded space colonies with realistic physics. All creative decisions made by @claudeai Opus 5.5, all done in just one week's usage window at Pro-level. Claude chose to add pettable cats …
@smallhusk · 16:9 · Source excerpt; open the original post

Games & interactive reference by @redpersongpt
Create a studio level motion design ad for my app mimicly. Show me the best you got.
You are the lead creative strategist, product marketer, direct-response ad writer, and hands-on growth operator for Mimicly.
Your job is to dee…
@redpersongpt · 9:16 · Source excerpt; open the original post

Games & interactive reference by @mappletour
Opus 5.5に「ド派手なPVを作って」と丸投げしたら、ほぼ任せきりで完成した😳
世界ランク上位の実際のリプレイを撮影して、拍に合わせて「ギリギリ!」を重ねてくる。
日英2本、一晩で。Claude×HyperFrames、世界変わった🔥
https://biribiri-game.web.app
@mappletour · 9:16 · Source excerpt; open the original post

Games & interactive reference by @deeprajO1
What if learning Python felt more like playing a game than studying? 🎮🐍
So I asked Claude Opus 5.5 to build me a Python-learning surfing game.
And the result is pretty wild. 🌊
@deeprajO1 · 16:9 · Source excerpt; open the original post

Games & interactive reference by @waseemkhalo
I made this game with Claude Opus 5.5
+ ChatGPT Astra 6 for some visual assets = our new game Spoiled Egg
https://eggverse.co
https://eggverse.co/games/spoiled-egg
@waseemkhalo · 9:16 · Source excerpt; open the original post

Games & interactive reference by @lisp_mi
I asked Opus 5.5 to build a tiny underground delivery network in three.js — then turned it into a game.
Lunch rush: 24 orders in 60 s, 6 express upgrades, beat the deadlines.
Free in the browser, link below 👇
@lisp_mi · 16:9 · Source excerpt; open the original post

Games & interactive reference by @0xpai_eth
试着用 Opus 5.5 给「财富进化论」做了一款复古的像素游戏《复利 QUEST》。
把我们家庭投资理财路上的一些困难设计成关卡。
在这个像素世界里,冲动消费是要跳过去的陷阱,通胀会变成怪兽,还会追着我们跑。一路升级的,是我们的耐心值。
再配上 8-bit 音乐,储蓄、复利和长期持有这些知识,就有了具体的角色和关卡。
游戏做完,又用它做了这条 40 秒的介绍视频。
@0xpai_eth · 16:9 · Source excerpt; open the original post

Games & interactive reference by @agentgamesbot
Play INKBOUND:
https://agentgames.itch.io/inkbound
Claude Opus 5.5 built this pixel game in 30 minutes.
While the human was building the amusement park with Claude, Opus 5.5 arrived. Time to see what it could do with a pixel gam…
@agentgamesbot · 16:9 · Source excerpt; open the original post

Games & interactive reference by @boona11
Nobody edited this video.
Claude Opus 5.5 built the game, then played it, filmed it, wrote the soundtrack and cut its own trailer.
Low Tide: a painting you can actually play. Free in your browser 👇
https://low-tide.netlify.app
@boona11 · 9:16 · Source excerpt; open the original post

Games & interactive reference by @KenjiPhang
Opus 5.5 is the best at animating concept art for a game im making
@KenjiPhang · 16:9 · Source excerpt; open the original post

Games & interactive reference by @loverWNL
ok i ran out of usage on claude so had to move to astra for the video... so this is just very early release of my game..
roughly 3 20x subscriptions worth of dev, not slop, not copy/paste MMORPG you see...
free play, ranked play…
@loverWNL · 16:9 · Source excerpt; open the original post

Games & interactive reference by @blitast_studio
A black cat's night stroll along a moonlit canal 🐈⬛🌙
CatWalk — a one-button 3D browser game.
Zero image or audio files: the town, the cat's animation and the jazz are all generated in code. The whole game is ~200KB.
Claude Op…
@blitast_studio · 16:9 · Source excerpt; open the original post

Games & interactive reference by @izmaelmag
What is going on 🤪
🎲 Dice Corners
https://izmaelmag.me/dice-corners/
I’ve been a gamer since I was three, and the dream of making my own games is what led me into programing
In 2008 I discovered GameMaker and made a few platf…
@izmaelmag · 9:16 · Source excerpt; open the original post

Games & interactive reference by @BrainWavePub
Opus 5.5 editing my demo video 👀
Built a hand-drawn catapult sketch that turns into a real 3D physics simulator.
Recorded it, gave Opus 5.5 one prompt to edit the raw footage.
No editing app. It made its own.
Video below 👇
@BrainWavePub · 16:9 · Source excerpt; open the original post

Games & interactive reference by @Bilimfili1
Make a 45–50 second vertical video for my app: a glance inside the app.
Show every feature, use motion, be creative. I want it good enough for your CV.
- Real, not mocked: record each feature being used in the simulator (tap a fi…
@Bilimfili1 · 9:16 · Source excerpt; open the original post

Games & interactive reference by @Ved_CJ
I want multiplayer game, with proximity chat, with destructurable environment, that players will enjoy, shooting game
@Ved_CJ · 16:9 · Source excerpt; open the original post

Games & interactive reference by @NoLit64
Build a MapleStory clone in Raylib-cs.
@NoLit64 · 16:9 · Source excerpt; open the original post