Community reference · 3D scenes

A Figma Badge Unlock with Solid 3D Motion

A linked Figma frame is the design authority for this badge unlock request. Assets, lighting, typography, and layout should remain faithful while motion is added. The badge is specified as a solid 3D object that tilts toward the cursor, followed by gold particles, with movement that feels premium, fast, smooth, and explicitly non-bouncy.

Watch the community video

Shared by Ritu (@BThreeAgency) · · 11.25 seconds. Community reference made with Opus 5.5 by community members — not produced by us. Source videos may use tools and durations beyond Motion AI Video’s 30-second output limit.

The original prompt

Using the linked Figma frame build a badge unlock screen. Match the design exactly. Use the file's assets, lighting, type and layout and add only the motion. Animate the badge so it feels premium and celebratory. Build its scene and then celebrate with gold particles. Treat the badge as a solid 3D object that tilts toward the
cursor following the rules of physics. Keep it fast and smooth, it should not be bouncy.

Original wording and language are preserved. References to attachments, repositories or private assets belong to the author’s setup; supply your own authorised materials when adapting the brief.

Where this approach fits

This brief is suited to reviewing motion for an achievement screen whose static design is already approved. Provide the actual design assets and decide how cursor response should behave, then evaluate whether the added celebration preserves the original visual hierarchy.

When to choose a different approach

Do not promise an exact design match without access to the referenced frame and assets. A rendered video also cannot demonstrate a working cursor interaction by itself; distinguish a recorded motion study from the interactive interface needed in a product.

Related community references

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Adapt the idea to your own short video

Use your own words, visuals and permissions. Turn a sentence into an animation, or find a named movement in the effects library.

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